Sapce
Last weekend UVIc GameDev had a tiny little game jam, lovingly labelled "NoJam2012" by me and me alone. The jam's themes of this bad boy were "juice," "emergent behaviour," and "kill streaks." Michael Pattie drank about a dozen Dr. Peppers and Bearded Rob taught us how to say raunchy things in Spanish.
My tender little gift to the world is a game called sapce. As an idea, it's this sort of evolution sim with spaceships because if there's anything Charles Darwin was big on, it was spaceships. Anyway, to be honest, the game is basically BoxCar 2D that looks like Captain Forever but whatevs.
You should go play those, by the way. Like, now.
I wrote the thing in Python with Pygame and Pybox2D. And, unfortunately, I had so much fun doing so that I didn't stop. So, I'm still writing code for this dinky little side project and I feel bad because there's a dozen other projects I should tackle, but damn if this isn't enjoyable. This is the new hotness. If you want, you can check out the gross, uncommented code.
